control
Tag Page 2
VirtualTree for VCL (C++) (Legacy TurboPack Version) 2024.02
by TurboPack in Components for C++Builder
Delphi and CBuilder treeview control. It is one of the most flexible and advanced tree controls available today. Supported on platforms: Windows. Please, ensure that VirtualTree for VCL 5.5 or 6.0 is not installed before installing this library.
EdgeView2SDK 1.0.2739.1
by Microsoft in Libraries for RAD Studio
The Microsoft Edge WebView2 control enables you to host web content in your Windows app.
SynEdit for VCL (C++) 2024.08
by TurboPack in Components for C++Builder
SynEdit for Delphi and CBuilder. Syntax highlighting edit control, not based on the Windows common controls. Supported on platforms: Windows.
Mars Rocket (C++) 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Multiview Navigation Demo (C++) 1.0
by Embarcadero Technologies in Sample Projects for C++Builder
This demo shows you how to implement a master-detail interface and display the Multiview control as a slide-in drawer, popover menu, docked panel and more.
Multiview Navigation Demo (Delphi) 1.0
by Embarcadero Technologies in Sample Projects for Delphi
This demo shows you how to implement a master-detail interface and display the Multiview control as a slide-in drawer, popover menu, docked panel and more.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.




