Animation
Tag
AnimationLab 8.0.0.126
by Mitov Software in Libraries for RAD Studio
Components library for powerful and complex component animations. Allows complex timeline based animation of any visual on non visual 2D or 3D VCL or FireMonkey component with zero lines of program code. Free for non-commercial use.
Gorilla3D Developer Edition 1.1.0.2939
by Gorilla Software in Components for RAD Studio
Delphi FireMonkey addon for building 3D games or multimedia applications for Windows and Android. The package provides many useful components like different material types, model animation, skybox, terrain, volume and fog rendering, assets and prefab management, input controller, thirdperson/firstperson controller, render passes, Q3 Physics component, dialogue, inventory and skill components and many supported formats: DAE, glTF, FBX, STL, OBJ, SKP, etc.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Alien Invasion 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.
Alien Invasion 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.
Rocket Ship Delta 1.10
by Embarcadero Technologies in Sample Projects for Delphi
RocketShipDelta is a classic arcade side scrolling game which gives you four directions of moment. In addition to a normal projectile weapon the the player also has access to a screen clearing bomb and a warp functionality. The bomb is limited to three uses per game but the warp has unlimited usage. The goal of the player is to stop the aliens from abducting the characters on the planet's surface and carrying them off. Once an alien carries off a character it upgrades itself and then comes back for more; better and stronger.
Rocket Ship Delta 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
RocketShipDelta is a classic arcade side scrolling game which gives you four directions of moment. In addition to a normal projectile weapon the the player also has access to a screen clearing bomb and a warp functionality. The bomb is limited to three uses per game but the warp has unlimited usage. The goal of the player is to stop the aliens from abducting the characters on the planet's surface and carrying them off. Once an alien carries off a character it upgrades itself and then comes back for more; better and stronger.