Tag Page 28
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Sterling VCL Premium Style 1.0
by Embarcadero Technologies in Styles for Delphi
Free to use VCL Style
Tab Slide Transition Demo (Delphi) 1.0
by Embarcadero Technologies in Sample Projects for Delphi
This sample illustrates how to add sliding tabs to an application through the use of multiple tabs with custom settings, next and back buttons and gesture support.
Tab Slide Transition Demo (C++) 1.0
by Embarcadero Technologies in Sample Projects for C++Builder
This demo shows you how to implement a master-detail interface and display the Multiview control as a slide-in drawer, popover menu, docked panel and more.
Alien Invasion 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.
Alien Invasion 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.
App Contact Screens 1.0
by Embarcadero Technologies in Sample Projects for Delphi
This FireMonkey UI template includes three different designs for implementing an app contacts screen in a multi-device application.
App Contact Screens 1.0
by Embarcadero Technologies in Sample Projects for C++Builder
This FireMonkey UI template includes three different designs for implementing an app contacts screen in a multi-device application.
App Home Screens 1.0
by Embarcadero Technologies in Sample Projects for Delphi
This FireMonkey UI template includes three different designs for implementing an app home screen in a multi-device application.