Sample Projects
Category Page 3
Sign Up Screens 1.0
by Embarcadero Technologies in Sample Projects for C++Builder
This FireMonkey UI template includes three different designs for implementing a sign-up screen in a multi-device application.
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Space Rocks (C++) 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Mars Rocket (C++) 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
FMX GUI Templates Documentation 1.0
by Embarcadero Technologies in Sample Projects for RAD Studio
In-depth documentation on the six different FireMonkey UI template project groups for C++ and Delphi.
Card View Wizard 1.0
by Embarcadero Technologies in Sample Projects for Delphi
The Card View Wizard Template is a FireMonkey layout template that incorporates a number of card view pages that can be navigated forward and backward through as one would use when building an in-app tutorial.
Bottom Navigation Template 1.0
by Embarcadero Technologies in Sample Projects for Delphi
The Bottom Navigation template is designed to embrace the Material Design user interface and user experience philosophy. It looks great on both iOS and Android, and work on Windows for testing.
App Template Fitness Center 1.0
by Landerson Gomes in Sample Projects for RAD Studio
This Firemonkey UI template simulates a profile in an app from Fitness Center.
App Settings Screens 1.0
by Embarcadero Technologies in Sample Projects for C++Builder
This FireMonkey UI template includes three different designs for implementing an app settings screen in a multi-device application.







