level
Tag
libsimdpp 1.0
by Povilas Kanapickas in C++ Libraries for C++Builder
Portable header-only zero-overhead C++ low level SIMD library.
libsimdpp 1.0
by Povilas Kanapickas in C++ Libraries for C++Builder
Portable header-only zero-overhead C++ low level SIMD library.
SDL 2
by Sam Lantinga in C++ Libraries for C++Builder
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
Mars Rocket 1.11
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Space Rocks 1.11
by Embarcadero Technologies in Sample Projects for Delphi
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Mars Rocket 1.11
by Embarcadero Technologies in Sample Projects for C++Builder
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Space Rocks 1.11
by Embarcadero Technologies in Sample Projects for C++Builder
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Everspring Water/Flood Sensor 1.0
by Embarcadero Technologies in Internet Of Things for RAD Studio
ThingConnect IoT Device Component Pack for Everspring Z-Wave Water/Flood Sensor (ST812-2) by Everspring.
Everspring Water/Flood Sensor 1.0
by Embarcadero Technologies in Internet Of Things for C++Builder
ThingConnect IoT Device Component Pack for Everspring Z-Wave Water/Flood Sensor (ST812-2) by Everspring.